Projects
01 — Active Contract · VR
Kynection — VR Interactive Experience
Four stylized worlds with an AI holographic companion, built in UE5 via F.A.R.A.D. Creative LLC. Targeting PC VR and Meta Quest via OpenXR. Investor-facing roadmap with milestone payment structure. Environment design, interactive systems, AI companion integration, and cross-platform optimization across all four worlds.
UE5OpenXRMeta QuestAI Companion4 Worlds
02 — Co-founder · AR Platform
AR Hero — Augmented Reality City Experiences
Co-founded with Brant Hindman. City-scale AR art installations enabling public engagement with 3D sculpture experiences anchored to real-world urban environments. Web-based AR visualization system for interactive 3D content deployment. PBR pipeline optimized for real-time mobile AR performance across diverse hardware. Pursuing demo meetings with SF city contacts.
WebARPBR PipelineCity-scaleCo-founderSF
03 — Installation · Interactive
5D Hypercube — Kinect / TouchDesigner / UE5 Installation
Live interactive installation mapping a 5-dimensional hypercube visualization driven by Kinect body tracking through TouchDesigner into UE5. Visitors physically manipulate dimensional geometry through movement. Bridges mathematical research with real-time interactive experience design.
KinectTouchDesignerUE55D HypercubeInstallation
04 — Mobile XR · Android
Portable First-Person Museum — UE5 for Android
Portable first-person museum experience built in UE5 and deployed to Android on a Pixel 9a. A self-contained, device-portable cultural experience requiring no external infrastructure. Demonstrates end-to-end mobile XR pipeline from UE5 development through platform-optimized Android deployment.
UE5AndroidPixel 9aMobile XRMuseum
Current status
Kynection contract
In progress
4 worlds · OpenXR · AI companion
AR Hero
Active
Demo meetings · SF city contacts
Platform targets
PC VR + Quest
Via OpenXR unified pipeline
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